

We are also working hard on our own ‘mass’ GPU physics engine. Details were not ignored, every individual has highly advanced decision making and animation, all while working together for a greater goal.

Lets not ignore the elephant in the room! UEBS2 features revolutionary new crowd rendering and AI technology which uses pure GPU POWER to bring nation size battles to life! UEBS2 handles 100 times more characters on screen than its predecessor, and in far greater detail and quality. For the folks with laptops wondering if a RTX 3060 can run this game all I can say is 3.000.000 characters 30-40 fps on normal speed and in slow motion 200-250 fps which is great. FPS invasion will also be returning, where you play through the eyes of a soldier fighting off hordes of zombies in first person.

Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, and even millions of characters on screen! Jump into multiple story and player driven campaigns or make your own and share them with your friends! Sandbox mode will return, with infinite army sizes and far greater flexibility than ever. This eventually creates a literal wall of bodies as the Spartan lines crash into the small contingent of shotgun-armed soldiers.Overview Ultimate Epic Battle Simulator 2: # Brilliant Games has "infinite body piles'' enabled so the bodies remain on the battlefield forever and never despawn. The answer is pretty gruesome and plays out for a full 15 minutes. Related: Lurid Sci-Fi RPG Subverse Coming To Steam Later This Month To show off its new physics engine, the latest trailer for Ultimate Epic Battle Simulator 2 answers the age-old question of what if we pitted a million Spartan soldiers against 2,000 soldiers armed with fully-automatic shotguns with infinite ammunition? Initially announced at the end of January, Epic Battle Simulator 2 will feature multiple refinements that tap into the full potential of your GPU, allowing for millions of different AI-controlled characters in a single battle.Īdditionally, each one of those characters will be able to shoot projectiles that are fully modeled with their own physics, collision boundaries, and gravity.
